Diddy Kong Racing Gameshark Keycode

Diddy Kong Racing Gameshark Keycode Rating: 6,6/10 5348 reviews

Gameshark Codes for: Donkey Kong 64 (N64). Note: This trick requires a Game Shark or Pro Action Replay cartridge. Enable the 'Moon Jump' code (D02 + 8137C4BC 43E0). Then, go to the Ice Cave and press L to fly over the wall and take the Ice Key. Kazooie will say something similar to 'We better keep this for later'.

Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.The character-select music changes its lead instrument depending on the character highlighted by the player. Within the track, there is a MIDI channel for a sitar lead which cannot be triggered under normal circumstances. This may point to Taj the genie being playable at some point in development as the track shares its sitar with his other in-game themes.

Taj would eventually be made playable in.Unused Sounds. (Source: Ferrox) Unused CheatsThere are some unused/debug cheat codes in the game.

Some are still enterable, others have been changed to a string of numbers, rendering them unenterable due to the convenient lack of numbers on the cheat code entry keyboard. To unlock all cheats, including the unused ones, use one of the below GameShark codes.VersionGameshark codeU V1.0810DFD9C FFFF810DFD9E FFFFU V1.1810E031C FFFF810E031E FFFFE V1.0810DFE2C FFFF810DFE2E FFFFE V1.1810E03AC FFFF810E03AE FFFFJ810E17FC FFFF810E17FE FFFF. High Speed Racing (code ): According to Nintendo Power(?) this would have increased everyone's top speed or maybe just done the same thing as the 'No Limit To Bananas' code.

It's listed in the official strategy guide, which helpfully doesn't give you the actual codes. It doesn't appear to do anything if enabled. Presumably it would have been an ordinary cheat code that could actually be entered at one point.

Print Coords (code ): Displays player 1's coordinates in the upper left corner of the screen. ROM Checksum (code DODGYROMMER): Displays a checksum of the ROM when entered. (Appears to freeze for a few seconds.). Free Balloon (code EOLAOBFENRLONE): Exactly what it says on the tin: Every time you start Adventure Mode with this cheat active, a balloon will be added to the selected save file.

Diddy Kong Racing Sale

This cheat can be entered normally but is never given in the credits. (Anagram of 'ONEFREEBALLOON'.). EPC Lock Up Display (code EPC): If the game crashes, next time it's powered up it will display a crash report screen, which isn't very usable as it flashes through several pages quickly. Control TT (code ) and Control Drumstick (code ): Actually implemented as cheats. When you unlock these characters, these cheats show up in the menu and can be toggled on and off. Mirrored Tracks (code ): Appears to do the same thing as Adventure 2.Unused GraphicsA logo for Pro AM 64, likely from an early version of Diddy Kong Racing before Diddy was in the game.A second Pro AM 64 logo.

There is no palette associated with the texture.A small, earlier version of the Diddy Kong Racing logo. The palette here is guessed, as one couldn't be found in the ROM.A German video of a prerelease version (labeled '1.964 VERSION') shows that it was once used on at least one of the arches seen throughout Greenwood Village. A series of icons used for an early version of the character selection menu.

Note that icons for Diddy and T.T. Do not exist, while Banjo, Conker, and Timber's icons only have placeholder text.

These likely came from a period when the game was called Pro AM 64.Crudely-drawn placeholders for the signs in the lobby of Sherbet Island.A sign for Twilight City which matches those found in the Future Fun Land lobby. The sound effect for when T.T. Says 'Star City' is internally named TWILIGHTCITY, so this is likely an early name for that track.An early T.T. Challenge door.2D image digits 07, 09, and 0B are unused HUD maps. The first map is maybe a early version of the map for either Greenwood Village, or Jungle Falls. The second map has not been found. The third map matches the first unfinished track in the second video below.Presents hanging from red and blue balloons.A torch with googly eyes.A traffic light.A bunch of development-related signs and symbols.These icons show up on tracks when viewed in a setup editor as markers determining certain functions of the game, such as checking your progress on a track, silencing/enabling a MIDI channel, or warping the player to another area.A golden Rare coin.

Diddy kong racing gameshark keycode codes

These coins were replaced with bananas to fit this game's atmosphere better, though these would have functioned the same.Individual letters of 'RARE'. Likely used instead of the silver N64 coins in the Coin challenges.Player selection graphics rendered in a strange font.An early version of the Ancient Lake sign.A door with a silhouette of a balloon that has a question mark on it.A door with a balloon that has a check mark over it. Most likely was used when you completed both races and coin challengesA graphic that was likely meant to be used in Spacedust Alley.A fan blade intended for the air vents in Spaceport Alpha.Textures for an unused skybox.A sparkly purple gem.EarlyFinalAn earlier version of the Taj pad found in the hub world. (Source: runehero123, Mattrizzle, Woofmute, MrMartley64, Ferrox) Unused Models Sea MonsterAn unused sea creature that most likely would have appeared in one of the Sherbet Island tracks.Internally, it is assigned to two model IDs.

ID 00F1 is named setuppoint and ID 00F2 is named SeaMonster. Many areas of the game, when viewed in a setup editor, display the setuppoint variant of the model. Judging from their locations, they appear to dictate where the players or NPCs such as Taj or T.T. Will spawn.Numbered BalloonsFour balloons numbered 1-4. They're only modeled on one side, so they were likely used in the character select.Speed SignsThree speed signs likely intended to be scenery.Early Plane Zipper EarlyFinalAn early version of the plane zipper.Arrow.

A multicolored arrow. It shows up in a level editor and seems to be related to animations.CameraA camera that is used in cutscenes to represent where the actual camera is. It's never visible in game because it's always off screen. It also appears in Jet Force Gemini and Mickey's Speedway USA.Character BalloonsBalloons for each of the playable characters except Diddy, Conker and T.T.Dino IsleA very small platform that would've been used somewhere in Dino Domain.Wizpig DoorAn unused Wizpig door that would've likely been used in the Future Funland Wizpig track since the area where Wizpig's throne is has similarly shaped openings.Pro AM 64 BalloonA balloon that has three Pro AM 64 logos, the Nintendo logo, and the Rare logos. It likely would've been used in a logo sequence at the startup.Red Balloon SignA sign with a red balloon on it.Space ColumnsThree towers with the heads of Wizpig, Smokey and Tricky at the top of them that would've likely been used somewhere in Future Funland. Models for Bluey and Bubbler don't exist.Wood BlockA block of wood.Test ModelsFour test models.SpaceshipAn unused spaceship.

File: DiddyKongRacingUnusedLevelsPatch.zip (2KB) All unused tracks can be accessed using the above patch. Only two of them can be accessed with GameShark codes.VersionGameshark codeU V1.0800DF4C7 00??U V1.1800DFA47 00??E V1.0800DF557 00??E V1.1800DFAD7 00??J800E0E77 00??Horseshoe GulchValue: 10An unfinished track that looks like an ordinary track, but isn't circular. The AI racers just drive around seemingly randomly. One of the arches is untextured. In the U V1.0, E V1.0, J versions of the game, Wizpig appear in the map on his rocket and flies in a set path.

This map was likely used for testing the AI. Sequence AreaValue: 24The Adventure mode intro cutscene uses an earlier version of the main hub world which contains a few differences compared to the final version. Since this map can't be explored normally, these differences can't be seen.EarlyFinal. Behind the starting point, the log has a chunk cut out of it that was filled in for the final version.EarlyFinal.

The area leading to Snowflake Mountain was originally a grassy area. The area can actually be seen in its completed form in an old German promo video.EarlyFinal. The tunnel leading to Dino Domain was originally much longer and had some vines growing in it.Early Dino Domain (VHS Promo)Early Snowflake Mountain (VHS Promo)This map contains an out of bounds warp which can be seen at the bottom of the image.Front EndA cube with a different color for each face. This map is actually loaded into memory during certain menus but is never visible in game. This map also exists in and.Snow MountainA snowy version of the Dino Domain boss track.

Other than being slightly shorter, this map is mostly the same.LagoonA lagoon map that seems to be an early version of Darkwater Beach. It has an anchor and some trees which use the same textures as the walls.VolcanoA volcano themed track that seems to be an early version of Hot Top Volcano. Note: the balloon seen in the first screenshot isn't part of the level.JungleA track that is very likely an early version of Jungle Falls. Several waterfalls, a tunnel, and a pyramid can be seen. The collision doesn't always match the track model, so you'll sometimes be floating in the air. (Source: Ferrox) Regional Differences Spaceport Alpha Wall Textures InternationalJapan.

Racing

The wall textures for the tunnel in Spaceport Alpha are different in the Japanese version of the game.Resolution US/JPEU. The North American and Japanese versions of the game render at 320x237 while the European version renders at 320x261. Only certain HUD elements take advantage of the higher resolution since the view is just stretched vertically.Revisional DifferencesSome revisional differences exist, most of them are to make Spaceport Alpha slightly easier. After defeating Trickytops or Bluey for the first time, Taj tells you a gameplay tip. In 1.0, Taj speaks during the accompanying jingle, but in 1.1, his voice clip is delayed until afterwards. The infamous 'wrong warp' glitch from Hot Top Volcano works differently between versions. In 1.0, the game crashes once you go through the loading zone, but in 1.1, it warps you to the main hub world, loading the data from file 1.

In the Japanese version of the game, the loading zone warps you to either the main hub world or Dragon Forest. This glitch can be heavily abused to beat the game in under an hour.Version 1.0Version 1.1. In Star City, a neon sign of sun was replaced with the N64 logo and some squares in the 1.1 version.Version 1.0Version 1.1. The Killer Instinct logo in Star City was removed.

A space ship graphic in Star City doesn't animate in 1.1. In the Japanese version, one of the walls in Spaceport Alpha has a hole in the top, which you can go through with a well timed loop-de-loop, allowing you to go out of bounds on the track.

Cheat modeEnter one of the following codes through the 'MagicCodes' selection on the options screen. Enter the code againto disable the cheat effect. Note: The cheat codes can not besaved and must be entered with each game session.

Additionally,some codes will only work in Tracks mode and have no effect inAdventure mode. Note: Every time you defeat Wizpig, a code willbe revealed.Rainbow balloonsEnter 'OPPOSITESATTRACT'.Green balloonsEnter 'TOXICOFFENDER'.Yellow balloonsEnter 'BODYARMOR'.Red balloonsEnter 'BOMBSAWAY'.Blue balloonsEnter 'ROCKETFUEL'.Free balloonEnter 'EOLAOBFENRLONE'.No zippersEnter 'ZAPTHEZIPPERS'.Bananas slow raceEnter 'BOGUSBANANAS'.Unlimited bananasEnter 'VITAMINB'.No bananas in multiplayer modeEnter 'NOYELLOWSTUFF'.No CPU player weaponsEnter 'BYEBYEBALLOONS'.Two-player adventure modeEnter 'JOINTVENTURE'.Alternate hornEnter 'BLABBERMOUTH'.

Note: This code also works in Adventuremode.Expert CPUEnter 'TIMETOLOSE'.Level three items (top baloons)Enter 'FREEFORALL'.Start race with ten bananasEnter 'FREEFRUIT'.Music testEnter 'JUKEBOX'. A music test option will be availableon the 'Audio Options' menu.Large racersEnter 'ARNOLD'. Note: This code also works in Adventuremode.Small racersEnter 'TEENYWEENIES'. Note: This code also works in Adventuremode.Race against same characterEnter 'DOUBLEVISION'. Note: This code also works in Adventuremode.View creditsEnter 'WHODIDTHIS'. Note: Reset the Nintendo 64 to resume.No slow downEnter 'OFFROAD' to drive at full speed when leaving thetrack.Display ROM checksum:Enter 'DODGYROMMER'.EPC Lock-Up displayEnter 'EPC'.Play as DrumstickCollect all of the trophies and amulets.

Move to thecentral area, with the red spot that leads to all other zones.Run over the frogs near the edge of the water. Run over the frogthat has a red bird perched on its head to access Drumstick.Begin the game in adventure mode. Use the car and drive aroundwhere the frogs are located. There is one frog that looks likeit is holding a little red flag. Run over that flag.

You havenow rescued Drumstick the chicken. He will now be available whenyou select a driver at the start of the game.Play as T.T.Beat T.T.' S course times on each race under time trialmode. Will be selectable after the game is reset.Space WorldCollect all the trophies and amulets, then locate thesign by the lighthouse. Approach the sign and honk your horn.The lighthouse will turn into a rocket and launch into space,allowing access to the bonus fifth world.Second adventureEnable the 'Space World' code.

Beat Wizpigon this world. An 'Adventure 2' option will now be available.This adventure involves collecting platinum balloons on reversedtracks.Alternate ending sequenceDefeat Wizpig two times. After the normal ending sequenceand credits, a list of the best time trial mode results by thegame's developers will appear. Quick startPress A at the moment the race commentator says'Get Ready' and those words fade from the screen.Drive at full speedWhen you start with the car, rapidly and repeatedlypress A during the entire race.

If done correctly, youeventually should be driving at about 65 km/h. Unfortunately,this does not work with the Hovercraft or Plane.Zipper boostRelease all buttons immediately before driving overa Zipper to get a green boost. This is best boost you can getoff a Zipper. Getting almost all green boosts on the Zippers willhelp you defeat T.T., as well as getting a lot of bananas andnot crashing.To get a fast Zipper, release the gas just before going over thezipper. If done correctly green flames and the colored smoke willappear.

To get the fastest boost possible, do not press the gasagain until the colored smoke is completely gone. The smoke seemsto act like a small boost and the longer you stay off the gas,the more of a boost you get. This is especially useful in themore challenging parts such as Adventure Two and defeating T.T.Clock.Green BoostWhen you are about to go through a boost or over one,you can go faster than normal. Just release the gas immediatelybefore you go over or through it. If done correctly, you shouldget a green boost, which is faster then a normal boost.Sharp turnsPress Brake + R + Analog-stickLeft or Right very quickly to do a sharp turn. Dothis for approximately one second to turn all the way around.Note: Some practice is required to do this move.Easy winChose any character and enter adventure mode. Choseany track and turn around after the race starts.

Drive until yousee the first place driver. After he passes you, keep drivinguntil it states that you are going the wrong way.

Racing

Then, turn aroundand drive over the finish line to come in first place.Boulder Canyon: BellYou will see a bell in Boulder Canyon while racingin your hovercraft. Press R button and jump to hit it.If done correctly, a bell should start ringing. If you timed itcorrectly, some of the other players will be stuck in the waterfor a short amount of time, and allow you to take the lead. Thisis especially useful when you are ahead of T.T. In Time Trialsmode.Crescent Island: ShortcutAlthough this trick only works with a hovercraft, itis highly effective.

In regular adventure mode, go the front ofthe ship, but do not board the ship. Instead, turn left into thewater and go around the ship. You will eventually arrive at theexit of the ship.

This is much easier than going in the ship.In adventure 2 mode, turn right and go around.Darkwater Beach: AmmunitionWhen you start, go to the is land which is a littlebit away from the mainland. There will be a balloon on the islandand one on the land. Keep going back and forth to get the ammunition.One balloon is a shot. Two balloons is an accurate shot.

Threeballoon is ten shots.Dino Domain: ShortcutWhen about half way up the hill (not the flat beginning,but the tightly turning hill), you should see a pillar (aboutthe second or third one that has bushes on the right after it).Go through the bushes and you should enter a cave through themountain. Get the blue balloon to use until you hit the zipper.If you are close enough to the Boss when you enter the cave, youshould get in front of him or close enough to him that you canpass him at the finish line.Greenwood Village: ShortcutThere is a well in Greenwood Village just before youexit the village enter the tunnels. Slow down and run into thewell.

You will fall in and get a big shortcut with a zipper abouthalfway through.Haunted Woods: ShortcutAfter the announcer says 'Go', you will seea fountain. Go across with the hovercraft to take the lead andget in into first place. Note: This can be done in tracks mode.Controlling T.T.When your are turning with T.T., hold A butlightly press the B.

You may have to press B a fewtimes before he turns well. Do not hold B. Shouldturn very well, making him the ultimate racer in the game. Inhover, hold R for good turning.Controlling DrumstickTo improve his turning, continually tap the Analog-stickin the direction you want to turn.Drumstick turns bad, however if you brake when you turn you willhave better control.T.T. Key locationsDino Domain - Ancient LakeAt the start, go straight until you find the ramp. Ride upthe ramp to access the key.Snowflake Mountain - Snowball Valley:At the start, do not boost yourself. Immediately go left tolocate the key easily.Sherbert Island - Crescent IslandAt the start, take the left way at the split and go into thewater.

Search to find the key.Dragon Forest - Boulder CanyonRace until you get to the bridge. Hit the bell and listenfor a ring. Turn 180 degrees, and the bridge should rise. Makesure you have maximum power-ups with the blue balloons. As thebridge is rising, boost yourself up and over the jump.

You shouldbe on a platform and can obtain the key.T.T. TrophyWhen you get all the keys, win all the challenges behindthe key doors. The T.T Trophy will then be completed.Defeating the dinosaur BossUse the following steps to defeat the dinosaur Bossfor the second time.

First, try to get a turbo start at the beginningof the race by pressing 'Gas' immediately before the announcersays 'Go'. Make sure you do not get a blue turbo. Ifyou do, slow down but avoid getting stepped on. You should beright behind the Boss. Get the first red balloon and shoot him.Then, swing over to the left.

As soon as you get the blue balloon,use it. The Boss should still be behind you if done correctly.Then, go to the left and get the red balloon. The Boss shouldbe slowly getting in front of you. Wait until he is completelyin front of you, then shoot him. Once you go around the corner,get the red balloon.

The Boss should be behind you. Get the otherred balloon. The Boss should be inching up on you. Shoot the Boss.Keep going, get the blue balloon, and use it. The Boss shouldbe behind you for the rest of the race.

Keep going and try toget all the remaining blue balloons to win. Note: Restart therace if any of the steps are not done correctly. Some practiceis required for this trick.Defeating WizpigUse the following strategy to defeat Wizpig for thefirst time. Make sure you are using Bumper and race in Wizpig'smouth in the central area.

Get a Blue Boost at the very beginningand when you see his shadow behind you, try to get in the middleof his legs at the very start. If done correctly, it will pushyou ahead.

You will have to hit all zippers on all laps. If youmiss one, you will fall in water and Wizpig will definitely passyou.Play as Tiptup and drive into Wizpig's mouth. Start the matchwith a boost just before 'Go' and drive under him totake the lead. Before you hit a boost release of the accelerator- if you do not, Wizpig will soon overtake you. Drive carefullyon the road without going into the water or missing a boost. Keepgetting the green boosts until you finish.Play as Pipsy and get a green zoom off the Zipper by releasingA when you touch it.Bananas and TurningAs everyone knows, the bananas make you go faster.They actually do not make you go much faster when driving straight(approximately 1-5 mph depending on the number of bananas).

Whenyou turn, they really make a difference. Hold R when turningand they will make you turn sharper.

This also makes you go muchfaster - up to 90 mph in cars without using a zipper. This alsoworks in hovers and planes.

Another strategy is to tap Rthroughout the race to boost your speed. To track your speed,press C-Right.Glitch: Fly upside downGo to the elephant and have him turn you into a plane.Then, go any where on the map - the ocean has plenty of room.Press Rx2 while holding Z. Note: This does notwork all the time.Glitch: Barrel RollsPress Rx2 + the Analog-stick Left orRight.

Note: This does not work every time.Glitch: Frozen gameSelect adventure mode and choose any character in acar. Go to where you see the trophy sign and turn left. Drivealong the beach and the game should freeze.