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/rrrobot (displays rrrobot help to change rhodes model color and logo, among other cool things)/rrconfig nuketime (sets the nuke timer to the specified number of seconds.)/rrconfig nukepancake (Changes between the new and old pancake. Leave it on for less lag)./rrconfig dragon (Change dragon's entity shooting type)/rrconfig b2 (Change B2 drop type)/rrconfig bignuke (Default is 1, this scales all nukes. Only works in singleplayer, but can be changed in the config to work on the server)/rrconfig flash (Turn on or off the Antimatter Nuke flashing. Also accessible in the config.)/rrhotpotato (sets the number of nukes to be dropped)/rrhotpotato stop (stops the current fat nuke minigame)/rrconfig b2trash false (turn off random trash after the nuke drops)/rrconfig b2leave false (b2's wont leave until they are shot down)/rrconfig bigshroom 5 (make the mushroom cloud larger)Player commands.
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DescriptionIn this series of NUKE lessons, we are going to go over the basics that you need to know when getting started with NUKE. We start off by learning how to navigate the interface of NUKE, and then how to get our images into NUKE to start compositing.
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You'll learn many different useful and basic nodes that are essential to every compositor's workflow, as well as a few fun nodes that will help to give your project some personality. This tutorial is full of the helpful tips and tricks that you need to know to begin your journey of becoming a great compositor. We really wanted you to be able to see results quickly after watching this training, so we are going at a step-by-step pace for compositing a CG robot into a street scene. By taking this start-to-finish project approach, you will end with not only a solid understanding of the basics of NUKE, but a finished, composited shot you can be proud of. Software required: NUKE 7.0. Introduction and Project OverviewHello.
I'm Laurel with Digital-Tutors. In this series of tutorials, we're going to go over the basics that you need to know in getting started with NUKE. We start off by learning how to navigate the interface of NUKE and then how to get our images into NUKE to start compositing. You'll learn many different useful and basic nodes that are essential to every compositor's workflow, as well as a few fun nodes that'll help to give your project some personality. This course is full of helpful tips and tricks that you need to know to begin your journey to becoming a great compositor.
I really wanted you to be able to see results quickly after watching this course. So we're going at a step-by-step pace for compositing a CG robot into a street scene. By taking this start-to-finish project approach, you'll end with not only a solid understanding of the basics of NUKE, but a finished composite of a shot you can be proud of.