Klingon Academy 1.02 Patch

Klingon Academy 1.02 Patch Rating: 7,1/10 2011 reviews

Klingon Academy fixes and improvementsThis page contains fixes for various issues with the Klingon Academy game on new versions of Windows OS.BackgroundSometimes the game crashes with Access violation error because its memory gets corrupted. This is caused by use of the no-serialize heap. This heap type assumes that it will be never accessed by more than one thread. Problem is that some callbacks from system functions are run in separate threads. This breaks that assumption. The result is a heap corruption.

  1. Klingon Academy Free Download
  2. Klingon Academy 1.02 Patch Free
  1. Download Klingon Academy v1.02 Patch (US) (6.2 MB) by Interplay. FRAPS 3.5.99 Build 15625. Unique tool for screen and video captures that benchmarks your frame rate.
  2. Klingon Academy Patch 1.02 (us) view. Klingon Academy Screenshot Fix 1.02. Klingon Academy Library Tutorial (ger) view. Klingon Academy Modding Manual (eng) view. Klingon Academy System Tutorial (eng) view. Klingon Academy Warp Flash.
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No-CD Instructions. Install the game. Apply the Star Trek: Klingon Academy v1.02 Patch.; Extract the appropriate Patch from the archive to the game directory. Execute the Patch to remove the CD-Check.

The fix removes the HEAPNOSERIALIZE flag from call to HeapCreate. For this to work properly, the game must not use its own heap implementation for small blocks. The small block heap is disabled on Windows 2000+ unless you run the executable in compatibility mode for earlier OS. If you run the game in Windows 95 or 98 compatibility mode, the fix does not work properly!How to apply automaticallyThe fix assumes that 1.02 patch (US, UK or German) is already applied. Download the.

Unpack it to game directory where the ka.exe file resides. Run the extracted kapatcher.exe file.If you plan to use the AI training variant kaai.exe, is a patcher for it.How to apply manuallyThe fix assumes that 1.02 patch (US, UK or German) is already applied. You need to open the ka.exe file in any hexadecimal editor and apply the changes mentioned bellow. The changes are described in following format:offset: oldvalue newvalueWhere the offset is offset from start of the file. At this offset is a single byte which should be changed. The oldvalue is value which should be there if you are at correct position in correct version of the ka.exe file.

The newvalue is value to which you should change the old value.0030F1AB: 0F 900030F1AC: 94 900030F1AD: C0 90If you are unsure how to do this change, there is a description how to do it with the free. Remember to back-up you original file so you can revert to it if you do something incorrectly. Open the file in the PSPad. The program should open in the hexadecimal mode. Press Ctrl+G or select 'Goto Line' from the Search menu.

Ensure that the 'From file beginning' choice is selected. Enter $0030F1AB into the 'Bytes' field. Starting from the cursor position you should see following: 0F 94C0 50FF.

If that is not true, you are in incorrect version of file or you did something wrong in the previous steps so do NOT continue with the editing and try again from the beginning. Ensure that the overwrite mode is selected (visible in the status bar at the bottom of the window).

Klingon Academy Free Download

Type 909090. The result should now look like: 90 9090 50FF. Save the fileThe manual change for kaai.exe is:0030F4CB: 0F 900030F4CC: 94 900030F4CD: C0 90The resolution selection window in the standard launcher presents only limited number of resolutions. This patch disables the check so all resolutions enumerated on the system are available.How to apply automatically. Download the. Unpack it to game directory where the kalaunch.exe file resides.

Run the extracted kalaunchpatcher.exe file.How to apply manuallyApply following changes to kalaunch.exe. Similar to the manual use of the multithreading patch.000012CA: 2CB: 1D 90000012D2: 0F E9000012D3: 2D4: 84 00The game has some graphical issues on new OS and GPUs. The most annoying one are white flashes in the background during movement. Another problem is absence of dithering on latest cards which makes the limitations of the 16bit color mode even more noticeable. I made a wrapper which translates game calls to the DX9 to fix the first issue.

It also converts part of the rendering to 24bit colors to reduce the second issue (the textures are still 16 bit so additional dithering would still help), generates mipmaps and forces the textures to use trilinear filtering.32 conversions on the render target for nice speed increase if cloaked ships are present. Can be disabled by D3DEMUNOHWCOLORCONVERSION. Avoids composition if nothing was changed in the surface.

Can be disabled by D3DEMUNOCOMPOSITIONCOMPARE. Support for anisotropic filtering. The level if the filtering is specified by D3DEMUANISOTROPY. Support for MSAA.

Klingon Academy 1.02 Patch Free

The quality is specified by D3DEMUMSAAQUALITY. Improved texture 16bit = 32bit conversion. Improved FPS when the 'location description' text is visible at start of the mission. Intercepts additional KA logging function for additional log output. Log output can be flushed to prevent loss if the game crashes. Enable by D3DEMULOGFLUSH. The faster UI FPS mode from 1.08 is now disabled by default for compatibility reasons.

SFA never had native rudder / aileron joystick support. Back when I played this, in Win 98 days, I was able to remap the roll right and left to buttons on my joystick. That software doesn't run in my OS so I've been trying to use an emulator to at least remap it to buttons. No luck here so farKlingon Academy didn't have native joystick rudder control either until the 1.02 patch. Also very awesome native forcefeedback support was added. The stick jerks nicely when you shoot your cannons and torpedoes. If near an explosion it fights you.

Best native forcefeedback implementationSFA is still one of the greatest flight sims. So great to have this GOG version never more stable and never looked better. I did mod it with DG Voodoo to enable the eye candy, higher resolution and widescreenI still have my old game saves backed up but decided not to restore them because I actually forget most of the game and it has been like playing it for the first time. I'm just going to savor every moment again.Yes it was quite common for flight sims to have full 360 rudder control.

DOS games like Wing Commander 4. The X-Wing/ Tie series. Many games back then.

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It just took Interplay a bit to catch up. Ohgrant: Yes it was quite common for flight sims to have full 360 rudder control.

DOS games like Wing Commander 4. The X-Wing/ Tie series.

Many games back then. It just took Interplay a bit to catch up. If only WC4 had it and not the earlier games then it's not that common. Also, I can't get X-Wing/Tie Fighter to map the rudder separately (maybe Alliance does this but it's a much newer game), only as a toggle where you hold down a button to give up on the rudder in order to have roll or vice versa so that's not exactly full support either unless I'm missing a setting.